Third World Quarterly
Volume 39, Issue 3, 2018, Pages 510-526
Trivial pursuits? Serious (video) games and the media representation of refugees (Article)
Sou G.*
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a
Humanitarian and Conflict Response Institute, University of Manchester, Manchester, United Kingdom
Abstract
This article critically analyses the representational practices of serious (video) games that focus on refugees. It argues that the technological form of serious games can simulate the historical, political and socio-economic factors that shape why refugees leave their home country and their experiences when travelling to host countries. They are able to mobilise intellectual agendas which challenge the de-contextualised representations of refugees typical in traditional media. As such, they challenge players to critically reflect on the complexities of refugee experiences and politics, thereby presenting a potential to move away from grand emotional discourses of pity and compassion. © 2017 Southseries Inc., www.thirdworldquarterly.com.
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Link
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85035139559&doi=10.1080%2f01436597.2017.1401923&partnerID=40&md5=b73ba546a15a40d7e31ad3a567290a34
DOI: 10.1080/01436597.2017.1401923
ISSN: 01436597
Cited by: 1
Original Language: English